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Skull Hexa

Skull Hexa is a attempt at conveying a "overload" of energy or data to the extent death or a super-power.

This was two Blender projects testing lighting and depth mapping effects using node programming, combined into one.
The hexagon grid was a simple test a creating an up-lit or back-lit perspective image of these varying sized hexagons. The next natural step for me was to experiment with the modeled skull and create a depth map to give it some 3D detail, creating a "cyberized" bio-mechanical
look. This project is partially 3D modeling done by hand, experiments in lighting and emissives, and my imagination.

Skull Hexa

Skull Hexa

Skull Hexa second render with lighting and depth mapped skull

Skull Hexa second render with lighting and depth mapped skull

Test render with backlit hexagon grid, used later in other artwork.

Test render with backlit hexagon grid, used later in other artwork.